NOTE: Consider this post more of a future outlook.
What’s goin’ on?
Not much really, thanks for askin’. So I’m still without the gear I need to further develop Amori and expand Devox, but that hasn’t stopped my creative ingenuity! I spent the weekend in fact, drum roll, learning valid HTML5 and CSS3 for future needs, in case Aaron ever decides to quit out on us. And I have to say, it’s a lot easier than I had previously expected, especially since I’m just using Notepad++.
So if you go on over and check out this post on Landon’s blog you’ll be able to take a look at how far boxes has come along and keep up on current progress. I don’t know too much about the new features of the project, since I’m at a low contact level with the rest of my team, but from skimming it seems promising. (I’m downloading it now.)
So I was thinking last night about how I’ve done a lot of work on Amori, and various other projects that are of similar stature. And I was thinking, gosh why have I never finished one? Well that made me realize, throughout my coding, I try to heavily optimize things and think too far ahead, thus confusing myself and making me do things much slower with much over-complication. So I reflected back on an old quote that said something along the lines of, work as fast as you can, the right way, to get your project out and working, then do all your optimizations and improvements over time.
This sounds quite elegant to me, and I will be following it from now on, so be ready for a lot more updates when I’m able to code again.
Wait, what? No, I meant for the title to say what it does. Little of you may know, but Devox started out as an android app development team between Aaron and myself. We had moved on to a greater idealism dealing heavily with game development, and now I’ve decided to expand even upon that. Devox Studios will now be a vast resource for not only Game Development specifically, but a vast array of products. Our new upcoming site will showcase everything we have to offer in it’s own organized way.
Though it may be a long time before all of our resources become available, it seemed to best to let the public know before they thought our idealism for game development support was shattered. It is still a large primary goal of ours to build the foundation for an provide, and that’s just what we plan to do.
Now you you may still be wondering, Android, what? Well we’ll be developing Android applications, games, utilities, etc. It’s something we’re skilled enough to do, and we’ve decided would be nice to peek back upon our roots.
We chose the Android platform for a numerous amount of currently disclosed reasons (meaning I’m too lazy to keep typing.) So we apologize to those of whom are avid iOS users. Once our bank reaches a stable point, we may begin developing under the iOS platform as well, but that’s far in the future.